![]() Right-click in the Project window, and then select Create > UI Toolkit > Editor Window. Finally, define the button logic in a C# script so that when you click the button, the pop-up window displays.Ĭreate a Unity project with any template. Define the button in a UI Document (UXML file) and style it in a USS file. You are recommended to have a basic understanding of the following concepts:Ĭreate a custom Editor window with a button. More info See in Glossary Toolkit, and C# scripting. Unity currently supports three UI systems. This is an advanced example for developers familiar with the Unity Editor, UI (User Interface) Allows a user to interact with your application. You can find the completed files that this example creates in this GitHub repository. A pop-up window displays when the button is selected. The pop-up window has three toggles and closes when it isn’t in focus. This example creates a pop-up window that’s displayed through a button in a custom Editor window. This style can be turned on and off by using the ShowWindow or SetWindowPos function.This example demonstrates how to use UnityEditor.PopupWindow to create a pop-up window. An overlapped window has a title bar and a border. For user-created windows and modeless dialogs to work with tab stops, alter the message loop to call the IsDialogMessage function. To change this style after a window has been created, use the SetWindowLong function. You can turn this style on and off to change dialog box navigation. Pressing the TAB key changes the keyboard focus to the next control with the WS_TABSTOP style. The window is a control that can receive the keyboard focus when the user presses the TAB key. ![]() The WS_CAPTION style must also be specified. The window has a window menu on its title bar. The WS_CAPTION and WS_POPUPWINDOW styles must be combined to make the window menu visible. This style cannot be used with the WS_CHILD style. (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX) The WS_SYSMENU style must also be specified. Cannot be combined with the WS_EX_CONTEXTHELP style. The user can subsequently change the keyboard focus from one control in the group to the next control in the group by using the direction keys. ![]() The first control in each group usually has the WS_TABSTOP style so that the user can move from group to group. The group consists of this first control and all controls defined after it, up to the next control with the WS_GROUP style. ![]() The window is the first control of a group of controls. A window with this style cannot have a title bar. The window has a border of a style typically used with dialog boxes. To change this after a window has been created, use the EnableWindow function. A disabled window cannot receive input from the user. If WS_CLIPSIBLINGS is not specified and child windows overlap, it is possible, when drawing within the client area of a child window, to draw within the client area of a neighboring child window. This style is used when creating the parent window.Ĭlips child windows relative to each other that is, when a particular child window receives a WM_PAINT message, the WS_CLIPSIBLINGS style clips all other overlapping child windows out of the region of the child window to be updated. This style cannot be used with the WS_POPUP style.Įxcludes the area occupied by child windows when drawing occurs within the parent window. A window with this style cannot have a menu bar. The window has a title bar (includes the WS_BORDER style). After the window has been created, these styles cannot be modified, except as noted.
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